Basically you have two routes to choose and that's your choice:-
- You go to the Mountain and get the Ninja Mouse.
- Go to Calm Clearing and catch many more breeds.
For those who plan to go to Calm Clearing for their Journeyman days, please click here.
For those who plans to travel to the Mountain, well let's go!
Oh, before you start off your journeys, make sure you have:-
- Bought the Swiss Army Mouse Trap (SAMT).
- Bought the Explosive base.
- Bought and using Swiss Cheese.
Now then, were off to the Mountain.
The Mountain
However, your main objective here is to get a Ninja Mouse.
Normally, this mouse rarely visits your trap and it's slightly a little harder than the normal mice there (Took me two days to attract one). So, please be patient till it arrives. Once you managed to get one, it drops a map piece know as the Burroughs Laboratory Map Piece. Yes, this is where you'll be going next. The ninja too gives off plenty of points for Hunters galore.
Crafting the Dehydration Base
The Dwarfs here also drop a special loot, known as Splintered Wood. They are not a very common drop, but you might save a few. These are essential to craft a Dehydration Base. Being a Journeyman. You can now craft three items now, which is how many items the Dehydration Base (Dehy) needs:-
- 213 salt.
- 1 Dehydration base Blueprints.
- 4 Splintered Wood.
Dehydration Base
Power: 225, Power Bonus: -, Attraction Bonus: 5%, Luck: 4, Cheese Effect: Insanely Fresh
If you have crafted it, congratulations. Arm it if you wish. It might not be as powerful as the Explosive Base, but it replaces it with an extra 4 luck and has an Insanely Fresh Cheese Effect. It is up to you to arm it or the Explosive.
NVMRC or Deatbot?
Ok, some Hunters have recently noticed the NVMRC or the Mouse Deathbot. However, you'll also see that each costs above a staggering 250,000 gold. By now, some of you Journeyman Hunters would have probably made this much amount. So, the question is, should you buy the NVMRC or the Deathbot.
ANSWER: Buy neither of them
Why?
- First of all, why do you need the NVMRC or the Deathbot? The mice at Mountain are already easier to catch with the Swiss Army. The mice at the Laboratory are almost as the same as the mice at the Mountain.
- You'll need to save about 140,00 for a new trap and you'll need extra gold on Radioactive Blue Cheese, which costs about 500 gold per piece.
- You'll meet more mice of another type of mice known as Shadow mice and you're NVMRC/Deathbot will be ineffective against them
NVMRC Forcefield Trap
Power: 2,350, Power Bonus: 12%, Attraction Bonus: 10%, Luck: 12, Cheese Effect: No Effect
Cost: 256,000 gold
Mouse Deathbot
Power: 2,400, Power Bonus: 15%, Attraction Bonus: 10%, Luck: 2, Cheese Effect: Stale
Cost: 256,400 gold
To those who have problems saving gold up to about 140,000, here are some tips:-
- Try selling some Super|Brie+. To those Donors, you can sell your SB+ at the Marketplace. The Marketplace is where people can buy stuff that needs real money like SB+ by using their gold. Technically, this is for those who Donate.
- Take part at the Events and Competitions at the Forums. The prizes are quite good and can easily help you save gold at a faster rate.
- Try to look out for those funding programs. With some luck, you might find a few people who'll help you save gold faster.
Charms
In the Mountain, you'll find a new shop called the Charm Shoppe, which sells charms. Charms are items that can be used to give a trap a bonus depending on the type of charm. However, like your bait, charms can also be consumed by mice. As you progress more, you'll find more varieties of charms.
In order to use charms, you must first have a charm conduit to hold it. It is sold at the Mountain's Charm Shoppe for 3,000 gold, by now you should have afforded this quite easily. Then, just arm a charm and you're done.
The Power Charm gives a 120 power and 1% power bonus for the cost of 200 gold. Attraction gives off a 5% attraction bonus for 300 gold while the luck gives a 1 luck for 400 gold.
Another good charm is the Prospector's Charm, which gives a 200 power and 1% power bonus, at the cost of 435 gold. Quite expensive for hunters of Journeyman...
Other than buying charms, you can also craft charms! All you have to do is buy some charmbits for 25 gold and given a certain charm's ingredients, can be crafted. To learn more about crafting charms, you can check the MH Wiki.
As you progress on, sometimes charms will become a need. However, most of the time it's just a nice bonus to your trap.
For those people who are bored at the Mountain, you can go to Whisker Woods to get another Map Piece. The Whisker Woods also houses many more breeds not found in the Gnawnia region.
In the Mountain, you'll find a new shop called the Charm Shoppe, which sells charms. Charms are items that can be used to give a trap a bonus depending on the type of charm. However, like your bait, charms can also be consumed by mice. As you progress more, you'll find more varieties of charms.
In order to use charms, you must first have a charm conduit to hold it. It is sold at the Mountain's Charm Shoppe for 3,000 gold, by now you should have afforded this quite easily. Then, just arm a charm and you're done.
The Power Charm gives a 120 power and 1% power bonus for the cost of 200 gold. Attraction gives off a 5% attraction bonus for 300 gold while the luck gives a 1 luck for 400 gold.
Another good charm is the Prospector's Charm, which gives a 200 power and 1% power bonus, at the cost of 435 gold. Quite expensive for hunters of Journeyman...
Other than buying charms, you can also craft charms! All you have to do is buy some charmbits for 25 gold and given a certain charm's ingredients, can be crafted. To learn more about crafting charms, you can check the MH Wiki.
As you progress on, sometimes charms will become a need. However, most of the time it's just a nice bonus to your trap.
For those people who are bored at the Mountain, you can go to Whisker Woods to get another Map Piece. The Whisker Woods also houses many more breeds not found in the Gnawnia region.
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